Search Issue Tracker
By Design
Votes
0
Found in
5.6.1f1
Issue ID
917184
Regression
Yes
Texture2D.PackTextures() changes size of the sprites even if maximumAtlasSize is not met
To reproduce:
1. Open attached Unity project "PackTexturesBug.zip"
2. Open "main" scene
3. Go into Play Mode
Expected result: The sprites should have maintained the same size in the atlas (see attached picture "expected.png")
Actual result: The sprites are stretched (see attached picture "actual.png")
Note: in 2017.1.0b7 and 2017.2.0a2 sprite "tex1" is stretched to fit the whole atlas vertically
Regression first introduced in: 5.6.0b2
Reproduced on: 5.6.0b2, 5.6.1p2, 2017.1.0b8. 2017.2.0a2
Not reproduced on: 5.5.3p4, 5.6.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Sphax84
Jun 02, 2017 23:48
I would suggest Severity 2 because there are no workaround if we need to add padding between textures