Search Issue Tracker
By Design
Votes
0
Found in
5.6.1f1
Issue ID
917184
Regression
Yes
Texture2D.PackTextures() changes size of the sprites even if maximumAtlasSize is not met
To reproduce:
1. Open attached Unity project "PackTexturesBug.zip"
2. Open "main" scene
3. Go into Play Mode
Expected result: The sprites should have maintained the same size in the atlas (see attached picture "expected.png")
Actual result: The sprites are stretched (see attached picture "actual.png")
Note: in 2017.1.0b7 and 2017.2.0a2 sprite "tex1" is stretched to fit the whole atlas vertically
Regression first introduced in: 5.6.0b2
Reproduced on: 5.6.0b2, 5.6.1p2, 2017.1.0b8. 2017.2.0a2
Not reproduced on: 5.5.3p4, 5.6.0b1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Sphax84
Jun 02, 2017 23:48
I would suggest Severity 2 because there are no workaround if we need to add padding between textures