Search Issue Tracker
By Design
Votes
0
Found in
5.6.1f1
Issue ID
914339
Regression
No
When Texture2D has TextureFormat.RGBAHalf, the mesh moving is not smooth
Reproduction steps:
1. Open the attached project "case_914339-smaller.zip";
2. Open the scene "test";
3. Enter Play mode and observe the game view;
4. Turn off Play mode;
5. Comment 48 line and uncomment 49 line in "testroll.cs", save it;
6. Enter Play mode and observe the game view;
Actual result: When Texture2D has TextureFormat.RGBAHalf, the mesh moving is not smooth.
Expected result: When Texture2D has TextureFormat.RGBAHalf, the mesh moving should be smooth like when it has TextureFormat.RGBAFloat.
Note: this behavior happens in Editor, in standalone, in Android platforms. Other platforms were not tested.
Reproduced with: 5.5.0b1, 5.5.4f1, 5.6.1p2, 2017.1.0b7, 2017.2.0a1
Cannot be tested with 5.4 versions because of the errors.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects change Hierarchy order when undoing adding Component to multiple GameObjects
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
Add comment