Search Issue Tracker
Fixed in 2017.2.X
Votes
2
Found in
5.6.1p1
Issue ID
917188
Regression
Yes
Assertion failed: RendererUpdateManager when calling CommandBuffer.DrawRenderer on disabled mesh renderer
Steps to reproduce:
1. Open user attached project
2. Open scene 'asdf'
3. Enter playmode
* Console spammed with two assert messages:
RendererUpdateManager only synchronizes renderers that are added to the scene, so AssertIsTransformInfoUpToDate can only be called on renderers that are added to the scene
In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first
4. Enable mesh renderer for the Sphere GO
* Assertions stop, sphere is renderer with red material
5. Disable mesh renderer
* Assertions spam again, the sphere is black
Regression introduced in: 5.6.0b8
Reproduced on: 5.6.0b8, 5.6.0f3, 5.6.1p2, 2017.1.0b8, 2017.2.0a2
Not reproduced on: 5.5.4f1, 5.6.0a1, 5.6.0b1, 5.6.0b7
Fixed in: 2017.2.0a4
Backported to: 5.6.2p1, 2017.1.0f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit Slider value defaults to min value when the initial value is set in the UXML file
- The Player hangs when unloading a scene using the UnloadUnusedAssets() method
- [iOS] Too many texture parameters error is thrown when running on devices that support the number of parameters
- [MacOS] Trying to pick a Colour from full-screen window breaks Colour Picker Tool functionality
- WebGL Player hangs on first frame when "Autoconnect Profiler" is enabled and large amount of Profiler data is buffered before the first frame
Add comment