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Skybox lighting too dark (was: Shadows become black after baking lightmaps)
Steps to reproduce: 1. Open the project 2. Open 'World01' scene (You should see the black shadows) 3. Open lighting window 4. Clear ... Read more
[ReflectionProbes][Multithreading] Crash on OSX when baking Probe during...
1. What happened Repro steps: 1) Open the project ReflProbesCrash and scene random_generate_scene 2) Play the scene 3) While the mes... Read more
Bake lightmaps with a processor with more than 32 threads can crash Unity.
Trying to bake lightmaps with a processor with more than 32 threads, like the Intel Xeon E5-2695 v4processor, can crash Unity. 0x00... Read more
Error message when baking real-time GI: "(int)indices[kDynamicLightmap] ...
To reproduce: 1. Open attached "Smaller repro" 2. Make sure realtime resolution is 0.0001 (it doesn't affect repro, so for faster ba... Read more
Editor crashes during lightmap bake
Steps to reproduce: 1. Download attached project. 2. Open scene level2_2 (Assets/scenes). 3. Bake lights with Ligthmapper set to Pro... Read more
[PVR] Baked direct light shadows do not get blurred correctly across UV ...
Baked direct light shadows do not get blurred correctly across UV charts (Direct filtering) 2. How we can reproduce it using the ex... Read more
[GI] Lightmap texture atlas rotates objects and causes aliasing in lightmap
Steps to reproduce: 1. Open attached project "773963.zip" 2. Open scene "repro" 3. Rebake lightmap 4. In game view, notice aliased ... Read more
[Lighting window] Default parameters values aren't reflected in the main...
Steps to repro: 1. Open the lighting window and change the default parameter 2. Observe that doing so doesn't change the values in t... Read more
[MixedMode] Shadows on geometry facing away from shadow-casting light is...
1) What happened Combination of baked and realtime light causes artifacts on shadowed surfaces 2) How can we reproduce it using the... Read more
[Ambient] Gradient Ambient Source displays wrong colors
To reproduce: 1. Open attached project 2. Open "MainScene" scene 3. Open Lighting window 4. Select "Scene" tab in the Lighting windo... Read more
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