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Fixed in 5.4.0

Votes

0

Found in

5.0.0b14

Issue ID

650525

Regression

No

[MixedMode] Shadows on geometry facing away from shadow-casting light is too dark

Global Illumination

-

1) What happened
Combination of baked and realtime light causes artifacts on shadowed surfaces

2) How can we reproduce it using the example you attached
See attached project. Or:
1. Create a e.g. cilinder
2. Create a point light and set its mode to Baked (leave default directional light as Realtime)
3. Set point light to lit the shadowy surface of that cylinder and wait for baking
---> Shadow on cylinder gets very edgy.

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