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Fixed in 5.4.0
Votes
0
Found in
5.0.0b14
Issue ID
650525
Regression
No
[MixedMode] Shadows on geometry facing away from shadow-casting light is too dark
1) What happened
Combination of baked and realtime light causes artifacts on shadowed surfaces
2) How can we reproduce it using the example you attached
See attached project. Or:
1. Create a e.g. cilinder
2. Create a point light and set its mode to Baked (leave default directional light as Realtime)
3. Set point light to lit the shadowy surface of that cylinder and wait for baking
---> Shadow on cylinder gets very edgy.
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