Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.0.0b14
Issue ID
650525
Regression
No
[MixedMode] Shadows on geometry facing away from shadow-casting light is too dark
1) What happened
Combination of baked and realtime light causes artifacts on shadowed surfaces
2) How can we reproduce it using the example you attached
See attached project. Or:
1. Create a e.g. cilinder
2. Create a point light and set its mode to Baked (leave default directional light as Realtime)
3. Set point light to lit the shadowy surface of that cylinder and wait for baking
---> Shadow on cylinder gets very edgy.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment