Search Issue Tracker

Fixed in 5.4.0

Votes

0

Found in

5.0.0b14

Issue ID

650525

Regression

No

[MixedMode] Shadows on geometry facing away from shadow-casting light is too dark

Global Illumination

-

1) What happened
Combination of baked and realtime light causes artifacts on shadowed surfaces

2) How can we reproduce it using the example you attached
See attached project. Or:
1. Create a e.g. cilinder
2. Create a point light and set its mode to Baked (leave default directional light as Realtime)
3. Set point light to lit the shadowy surface of that cylinder and wait for baking
---> Shadow on cylinder gets very edgy.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.