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Duplicate
Votes
0
Found in
5.5.2f1
Issue ID
889434
Regression
No
Bake lightmaps with a processor with more than 32 threads can crash Unity.
Trying to bake lightmaps with a processor with more than 32 threads, like the Intel Xeon E5-2695 v4processor, can crash Unity.
0x00007FFBE0C97788 (KERNELBASE) RaiseException
0x00000001418627CD (Unity) CxxThrowException
0x0000000141C75541 (Unity) embree::setAffinity
0x0000000141C7568A (Unity) embree::createThread
0x0000000141C71013 (Unity) embree::TaskSchedulerStandard::TaskSchedulerStandard
0x0000000141C6D4B5 (Unity) Geo::InitRayTracing::InitRayTracing
0x0000000141B38EEA (Unity) Enlighten::Precompute::Impl_PackGeometry
0x0000000141B43B97 (Unity) Enlighten::Precompute::PackGeometry
0x0000000140444E6B (Unity) CreateEnlightenGeometryJob::Execute
0x000000014048581D (Unity) JobManager::UpdateFunction
0x0000000140B8CFFF (Unity) JobQueue::Exec
0x0000000140B8BD74 (Unity) JobQueue::Steal
0x0000000140B8C0E7 (Unity) JobQueue::ExecuteJobFromQueue
0x0000000140B8D3E4 (Unity) JobQueue::ProcessJobs
0x0000000140B8D4CB (Unity) JobQueue::WorkLoop
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This is a duplicate of issue #756209