Search Issue Tracker
Fixed in 5.2.1
Votes
0
Found in
5.2.0f2
Issue ID
722655
Regression
No
Error message when baking real-time GI: "(int)indices[kDynamicLightmap] + realtimeOffset..."
To reproduce:
1. Open attached "Smaller repro"
2. Make sure realtime resolution is 0.0001 (it doesn't affect repro, so for faster bake)
3. Build
4. Wait for it (on my pc precompute took a bit over an hour)
5. Notice 30k errors:
(int)indices[kDynamicLightmap] + realtimeOffset >= 0 && indices[kDynamicLightmap] + realtimeOffset < kLightmapIndexInfluenceOnly
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment