Search Issue Tracker
By Design
Votes
0
Found in
5.0.0b11
Issue ID
647170
Regression
No
Skybox lighting too dark (was: Shadows become black after baking lightmaps)
Steps to reproduce:
1. Open the project
2. Open 'World01' scene (You should see the black shadows)
3. Open lighting window
4. Clear the lightmaps to see how the shadows should roughly look like
5. Bake again and notice the black shadows again
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL
Add comment