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0
votes
By Design

Quad shadows are being cast wrongly with enabled lightmap static when pr...

Global Illumination

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Apr 03, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Unzip and open users attached project. 2. Open LighmapArtifact scene 3. Wait till baking is finished Expected: Qua... Read more

1
votes
By Design

[PVR] Baked direct light shadows do not get blurred correctly across UV ...

Global Illumination

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Mar 22, 2017

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Version/s: 5.6.0f2

Baked direct light shadows do not get blurred correctly across UV charts (Direct filtering) 2. How we can reproduce it using the ex... Read more

0
votes
Fixed

[PVR] Lightmap indirect gaussian filter above 0 causes black edge artifacts

Global Illumination

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Mar 22, 2017

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Version/s: 5.6.0f2

Black artifacts appear near some seam edges in tile-based level when indirect lightmap filtering is set to gaussian with a value abo... Read more

0
votes
Duplicate

When the lighting is generated for multi-scenes, some scenes become white

Global Illumination

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Mar 21, 2017

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Version/s: 5.6.0f1

Reproduction steps: 1. Open the attached project; 2. Open the scene "0"; 3. Drag the scenes "1", "2", "3" and "4" to the scene; 4. O... Read more

0
votes
Fixed

Crash in AtomicList::Load while turning off occlusion culling with high ...

Global Illumination

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Mar 08, 2017

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Version/s: 5.6.0b9

Crash while turning off occlusion culling with high shadow distance. It happens only with specific camera positions and models. Rep... Read more

0
votes
Fixed

[PVR] G-Buffer job fails when Keep Quads option is enabled

Global Illumination

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Mar 13, 2017

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Version/s: 5.6.0b11

When `Keep Quads` option is enabled in Import Settings of a mesh, Progressive Lightmapper gets stuck. Steps for reproduction: 1) Op... Read more

0
votes
Fixed

[PVR] Lightprobe data inconsistent between manual bakes after hiding lights

Global Illumination

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Mar 13, 2017

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Version/s: 5.6.0f1

Under certain circumstances light probes baked with PVR as backend will generate different results after a light has been disabled/e... Read more

0
votes
Fixed

[Auto][PVR] Light Probes fail to compute when switching bake backends

Global Illumination

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Mar 02, 2017

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Version/s: 5.6.0b6

In Progressive Lightmapper, light probes fail to bake when auto mode is enabled. Steps for reproduction: 1) Open the "TestScene" in... Read more

0
votes
Fixed

[Mobile][SceneView] Baked lighting with GI disabled are causing incorrec...

Global Illumination

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Feb 18, 2017

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Version/s: 5.6.0b7

In editor, standard shader and mobile shaders can render incorrect preview results when the platform is switched to iOS or Android. ... Read more

0
votes
Fixed

[UI] Show Lightmap Resolution button is missing in scene visualization m...

Global Illumination

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Feb 16, 2017

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Version/s: 5.6.0b6

Show Lightmap Resolution button is missing in scene visualization modes. Steps for reproduction" 1) Open a new scene 2) Click on sc... Read more

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