Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0f1
Issue ID
893414
Regression
Yes
When the lighting is generated for multi-scenes, some scenes become white
Reproduction steps:
1. Open the attached project;
2. Open the scene "0";
3. Drag the scenes "1", "2", "3" and "4" to the scene;
4. Open Lighting window and click "Generate Lighting";
Actual result: some scenes become white (generate_lighting.jpg).
Expected result: the lighting should be generated normally (auto_generate.jpg).
Note: if "Auto Generate" is selected, the generated scenes look correctly. When the Play mode is turned on, the scenes become normal. Also, when you are selecting the active scene, the information in Lighting window does not change according to the active scene.
Reproduced with: 5.5.0a6, 5.5.0f1, 5.6.0f2, 2017.1.0a4
Not reproducible with: 5.4.5p1
Regression introduced in 5.5.0a
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
This is a duplicate of issue #812486