Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0b9
Issue ID
888704
Regression
Yes
Crash in AtomicList::Load while turning off occlusion culling with high shadow distance
Crash while turning off occlusion culling with high shadow distance. It happens only with specific camera positions and models.
Reproduction steps:
1. Open attached project
2. Open Design_TestsA scene
3. In quality settings, make sure that shadow distance is high enough (10000)
4. Select camera object
5. Turn on Occlusion window
6. Untick the "Occlusion culling" checkbox from the scene debug visualisation in frame tool.
7. Observe the bug. Unity crashes
What should happen: occlusion culling is turned off.
What happens: Unity crashes.
Didn't reproduce on: 5.6.0a1, 5.6.0a2, 5.6.0a3, 5.6.0a4, 5.6.0a5
Reproduced on: 5.6.0a6, 5.6.0b1, 5.6.0b9, 5.6.0b11, 2017.1.0a3
Fixed in: 2017.1.0b5
Backported to: 5.6.1p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GfxDevice::UpdateBufferRanges when running UIBuilder tests
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
Add comment