Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b11
Issue ID
890651
Regression
No
[PVR] G-Buffer job fails when Keep Quads option is enabled
When `Keep Quads` option is enabled in Import Settings of a mesh, Progressive Lightmapper gets stuck.
Steps for reproduction:
1) Open the scene `t1`
2) Ensure that backend is set to Progressive Lightmapper
3) Build the lighting
4) Observe the bug, baking gets stuck
5) Following error is thrown in the console log:
'PVR GBuffer' job failed with error code: 2 ('Non-triangle topology is not supported when creating the GBuffer.').
Notes:
- Not a regression, introduced when Progressive Lightmapper is introduced in 5.6.0b6
- Comparison is provided in the screenshot below, baking gets successfully completed when `Keep Quads` option is disabled
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment