Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0f1
Issue ID
890630
Regression
No
[PVR] Lightprobe data inconsistent between manual bakes after hiding lights
Under certain circumstances light probes baked with PVR as backend will generate different results after a light has been disabled/enabled
Repro:
1. Open the attached project
2. Clear the GI cache
3. Open the lighting Window
4. Select Clear Baked Data
5. Click Generate Lighting
6. Observe when baking completes, light probes are white
7. Disable the directional light in the inspector
8. Click Generate Lighting
9. Observe the Light probes are now Blue
10. Re-enable the directional light
11. Click Generate Lighting
12. Observe the light probes remain blue (they stay like this until baking is cleared)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
Add comment