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By Design

Votes

0

Found in

5.6.0f3

Issue ID

898012

Regression

No

Quad shadows are being cast wrongly with enabled lightmap static when progressive lightmapper is selected in lightning settings

Global Illumination

-

To reproduce:
1. Unzip and open users attached project.
2. Open LighmapArtifact scene
3. Wait till baking is finished

Expected: Quads shadows would be cast properly.
Actual: Shadows are cast incorrectly (see attached image)

Reproducible on: from 5.6.0b6 till 5.6.0f3, 2017.1.0a6
Not reproducible on older versions of Unity because of not available progressive lightmapper.

Note: Issue happens with different 3D objects like Quad, Plane, but everything works fine with Cube,Sphere,Cylinder.

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