Search Issue Tracker
By Design
Votes
0
Found in
5.6.0f3
Issue ID
898012
Regression
No
Quad shadows are being cast wrongly with enabled lightmap static when progressive lightmapper is selected in lightning settings
To reproduce:
1. Unzip and open users attached project.
2. Open LighmapArtifact scene
3. Wait till baking is finished
Expected: Quads shadows would be cast properly.
Actual: Shadows are cast incorrectly (see attached image)
Reproducible on: from 5.6.0b6 till 5.6.0f3, 2017.1.0a6
Not reproducible on older versions of Unity because of not available progressive lightmapper.
Note: Issue happens with different 3D objects like Quad, Plane, but everything works fine with Cube,Sphere,Cylinder.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment