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48
votes
Fixed

[Lighting] 'Bake Direct' job failed with error code: 5

Global Illumination

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Apr 19, 2016

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Version/s: 5.3.4f1

1) Download the attached project 2) Open 30HzSample scene 3) go to the lighting window and press bake 4) observe the repeating error... Read more

83
votes
Fixed

"Error adding system: Data not available." thrown when building specific...

Global Illumination

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Sep 08, 2015

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Version/s: 5.3.0a2

To reproduce: 1. Open attached project 2. Open scene 3 3. Build standalone 4. Notice warning "GI output for inputsystem:xxxx is miss... Read more

48
votes
Fixed

Objects lit by lightprobes do not match lighting on static lightmapped o...

Global Illumination

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Jan 11, 2016

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Version/s: 5.3.1p1

To reproduce: 1. Open attached project 2. Open the scene "Light Probes" 3. Bake lights 4. Observe that the static object is darker t... Read more

143
votes
Fixed

Objects lit by light probes appear brighter than static objects with sam...

Global Illumination

-

Feb 13, 2015

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Version/s: 5.0.0f1

Reproduction steps: 1. Open the attached project "case_672202" 2. Open Scene2 and wait for the the lighting to be built 3. Notice t... Read more

90
votes
Fixed

[Shaders] Missing fallback from Directional to NonDirectional mode with ...

Global Illumination

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Apr 03, 2015

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Version/s: 5.0.1f1

WORKAROUND: Use non-directional mode To reproduce: 1. Open attached project 2. Build and run to iOS (same on Android based on forum... Read more

62
votes
Duplicate

Unwrapper gives different results between platforms

Global Illumination

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Jun 22, 2015

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Version/s:

In 5.x we no longer run the same unwrapper DLL on Windows and Mac. This means that when GI data is built on one platform with a cert... Read more

81
votes
Fixed

[MixedMode] Mixed mode shadows do not render with "Directional Specular"...

Global Illumination

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Nov 18, 2014

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Version/s: 5.0.0b13

When there are light probes in the secene with GI->Direction Mode->Directional Specular, after bake non-static objects stops casting... Read more

40
votes
Duplicate

Black Spots on Baked Lightmaps

Global Illumination

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Apr 11, 2015

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Version/s: 5.0.1f1

Duplicate of http://issuetracker.unity3d.com/issues/gi-global-illumination-baked-intensity-slash-direction-uv-maps-overlapping-causi... Read more

44
votes
By Design

Prefabs don't store ligthtmap information correctly

Global Illumination

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Mar 31, 2015

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Version/s: 5.0.0f4

This has been resolved as by design, some more information on why we have done this change and how to make it work in Unity 5 is ava... Read more

31
votes
Fixed

GI gets stuck on Bake Indirect when Precomputed Realtime resolution is >...

Global Illumination

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Mar 31, 2015

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Version/s: 5.0.0p2

How to reproduce: 1. Open attached project 2. Open scene scene.unity - Scene contains a map built out of Unity primitives 3. Set t... Read more

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