Search Issue Tracker
Fixed in 5.3.6
Votes
48
Found in
5.3.1p1
Issue ID
760728
Regression
No
Objects lit by lightprobes do not match lighting on static lightmapped objects
To reproduce:
1. Open attached project
2. Open the scene "Light Probes"
3. Bake lights
4. Observe that the static object is darker than the non-static one.
This happens both with linear and gamma, and both in forward and deferred modes.
Note: This behavior is even more visible in 5.2.4f1 and 5.1.4f1, but that is probably expected due to case 672202
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on EditorApplication:Internal_CallUpdateFunctions when pushing property block by index to SpriteShapeRenderer
- Depth Texture Mode "After Opaques" breaks when "Full Screen Pass Renderer Feature" is added
- The Code Previews panel is initially opened in a slightly minimized state
- Dropdown search icon is used next to the UI Builders Library search when the search has no dropdown functionality
- UI Builders library selection buttons tooltips are not in accordance with the Editors foundations
Futurerobot
Jun 14, 2016 17:09
Tested in 5.3.5p3, and there's still issues with the testcase. Lightprobes get a bright spot in the opposite direction of the light.
Unity-Nikos
Jun 10, 2016 09:48
Fixed in 5.3.5p3 and 5.4.0b21
KRGraphics
May 18, 2016 00:58
I hope this gets fixed in 5.4... there should be no visible disparity in scenes using light probes...
R0man
Apr 13, 2016 07:46
Does anyone know how to access lightprobe data? I would love to actually use some competently programmed programs to bake lightprobes externally.
Diego-Ras
Apr 05, 2016 15:05
Same problem in 5.3.3f... Objects using light probes are too bright on the scene.
StenCG
Mar 07, 2016 20:16
subscribe :|
Stephen-MF
Feb 18, 2016 14:18
Got same problem...
Fact. Lightprobes have not worked since Beast in Unity 4
HG_Kim
Feb 05, 2016 06:50
I have same problem in 5.3.2f1. Light probes that receive direct-lights has strange dark spot and contrasts. But probes with indirect-lights (ambient from skybox, etc) are just fine.
This was just fine in 5.3.1f1, but problem has roll backed 5.3.2f1 !!
http://i.imgur.com/xx1j8Or.jpg
SkaarjSlayer
Feb 02, 2016 16:04
Link to thread for reference and further details:
http://forum.unity3d.com/threads/unity-5-3-1p2-light-probe-issue-dark-spot-in-the-opposite-direction-of-the-directional-light.378516