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Fixed in 5.3.6
Votes
48
Found in
5.3.1p1
Issue ID
760728
Regression
No
Objects lit by lightprobes do not match lighting on static lightmapped objects
To reproduce:
1. Open attached project
2. Open the scene "Light Probes"
3. Bake lights
4. Observe that the static object is darker than the non-static one.
This happens both with linear and gamma, and both in forward and deferred modes.
Note: This behavior is even more visible in 5.2.4f1 and 5.1.4f1, but that is probably expected due to case 672202
Comments (9)
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Futurerobot
Jun 14, 2016 17:09
Tested in 5.3.5p3, and there's still issues with the testcase. Lightprobes get a bright spot in the opposite direction of the light.
Unity-Nikos
Jun 10, 2016 09:48
Fixed in 5.3.5p3 and 5.4.0b21
KRGraphics
May 18, 2016 00:58
I hope this gets fixed in 5.4... there should be no visible disparity in scenes using light probes...
R0man
Apr 13, 2016 07:46
Does anyone know how to access lightprobe data? I would love to actually use some competently programmed programs to bake lightprobes externally.
Diego-Ras
Apr 05, 2016 15:05
Same problem in 5.3.3f... Objects using light probes are too bright on the scene.
StenCG
Mar 07, 2016 20:16
subscribe :|
Stephen-MF
Feb 18, 2016 14:18
Got same problem...
Fact. Lightprobes have not worked since Beast in Unity 4
HG_Kim
Feb 05, 2016 06:50
I have same problem in 5.3.2f1. Light probes that receive direct-lights has strange dark spot and contrasts. But probes with indirect-lights (ambient from skybox, etc) are just fine.
This was just fine in 5.3.1f1, but problem has roll backed 5.3.2f1 !!
http://i.imgur.com/xx1j8Or.jpg
SkaarjSlayer
Feb 02, 2016 16:04
Link to thread for reference and further details:
http://forum.unity3d.com/threads/unity-5-3-1p2-light-probe-issue-dark-spot-in-the-opposite-direction-of-the-directional-light.378516