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Fixed in 5.3.0

Votes

143

Found in

5.0.0f1

Issue ID

672202

Regression

No

Objects lit by light probes appear brighter than static objects with same material in gamma mode

Global Illumination

-

Reproduction steps:

1. Open the attached project "case_672202"
2. Open Scene2 and wait for the the lighting to be built
3. Notice that one cube is significantly brighter, it is using light probes
4. The other cube is darker it is static
5. The only difference between these cubes is that one is static and the other one is not, they use the same material.

I believe that both cubes should be lit similarly.

Comments (48)

  1. Yiorgos

    May 15, 2016 22:05

    This issue is marked as fixed but it's actually not. Not entirely, at least. Is there another issue for the baked GI issue? If not, I think you should re-open this one, Unity guys...

  2. SHoe

    Apr 14, 2016 16:27

    Hi Unity team, is there a way to work around this issue? I've been skipping Unity 5 because of this bug. Thanks.

  3. HAWK12HT

    Jan 08, 2016 13:59

    Issue has not been fixed still, happening in Linear and Gamma space and even worse thing is that some light probes within the group are partially pitch black. (no they are not culling / intersecting static meshes)

  4. westingtyler

    Dec 10, 2015 17:22

    I agree with the comment by Nickpappas. We need this to work with baked light probes, or we can't use the Unity engine. This is a fundamental piece of game design that is just unavailable to us for many months now. I am not sure why this has not been a top priority. Again, it needs to work with BAKED light probes.

  5. Bas Smit

    Dec 02, 2015 11:40

    @SteveKouts 5.3 is currently in beta, if you have pro you can download it from http://unity3d.com/unity/beta

  6. SteveKouts

    Nov 18, 2015 02:45

    5.3? Theres only 5.2.2 on the site as the latest version. Am I missing something?

  7. nickpappas

    Nov 02, 2015 21:24

    As of Unity 5.3.0b5 This is only fixed for probe lit objects in realtime GI mode. Which is not what most of us need. We need BAKED GI probes to also work too. Realtime GI is still too expensive to use for most games. So the priority needs to shifted to the baked system please. If these all Lighting issues persist for multiple versions of Unity then companies will have no choice but to abandon this engine. Patience is wearing very thin.

  8. SHoe

    Oct 09, 2015 21:43

    really?
    REALLY?
    That's wonderful, can't wait. :)

  9. KEngelstoft

    Oct 06, 2015 12:07

    I am happy to announce that the fix just went into 5.3 beta 2 today :-) It was a lot of work to fix it and I am not yet sure if it will be possible to backport it to 5.2 because of the massive changes.

  10. rstorm000

    Oct 02, 2015 17:42

    Do we know what version this is fixed in?

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