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FrameDebugger has no texture preview except Texture2D
Steps: 1. Open attached ReproSkinnedMesh.zip 2. Open Repro scene 3. Open FrameDebugger, enable it 4. Render.OpaqueGeometry > RenderF... Read more
[Frame Debugger][Mobile] Constantly refreshes when making a UI update fo...
Reproduction steps: 1. Open the attached Unity project "FrameDebuggerIssue.zip" 2. Navigate to Assets > Scenes folder and open "Te... Read more
[FrameDebugger] shows the wrong texture
How to reproduce: 1. Open project "TEST 2.zip" 2. Open the FALCON_INTER scene 3. Open the frame debugger 4. Observe the unity_Lightm... Read more
[FrameDebugger] "Draw Mesh (instanced)" not shown in Frame Debbuger when...
Reproduction steps: 1. Open the attached user's Unity project "ParticleGPUInstancing.zip" 2. Go to File > Build Settings and select ... Read more
Frame Debugger shows different number of Draw Calls when compared to one...
Reproduction steps: 1. Open the attached project "1127156.zip" and load Scene "SampleScene" 2. Open the Frame Debugger window (Windo... Read more
[FrameDebugger] VFX compute events flickers
Steps: 1. Create a HDRP template project 2. Open SampleScene 3. Enable FrameDebugger 4. Select the VFX events and they flickers Rep... Read more
[Android] The object drawn with RenderLoopNewBatcher.Draw isn't captured...
Reproduction steps: 1. Open The attached project "New Unity Project.zip" 2. Open the Scene "test" 3. Build and Run 4. Run installed ... Read more
(Frame Debugger) Clear events constantly appear and disappear
How to reproduce: 1. Open up URP's GraphicsTestProject_Foundation 2. Open scene: 012_PBS_EnvironmentBRDF_Spheres 3. Enable the Frame... Read more
[Frame Debugger][Mobile] There are two Draw Mesh calls instead of the Ed...
How to reproduce: 1. Open the attached project "UIDoubleDrawCalls.zip" 2. Build and Run a Development Build to a mobile device 3. Na... Read more
[Frame Debugger] Frame event data doesn't update after clicking on frame...
Reproduction steps: 1. Open user's project "framedebuggerbug.zip" 2. In the top toolbar select File/Build Settings... 3. Make sure D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel