Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2019.4
2020.3
2021.1
2021.2
Issue ID
1313194
Regression
No
Incorrect triangle counts reported to FrameStats when using DrawProcedural
Reproduction steps:
1. Open the attached project ("Case_1325272_2021.2.zip")
2. Turn on the Statistics window: Game window > Stats
3. Open the "Test" scene
4. In the Hierarchy view click on the "Noise Ball" GameObject
5. Click Play
6. Observe the "Triangle Count" in the Inspector window "Noise Ball 3" script, and the Tris, Batches and Verts counts in the Statistics window
Expected result: The Tris count in the Statistics window would match selected Triangle count in "NoiseBall.cs" script
Actual result: The Tris count in the Statistics window doesn't match selected Triangle count in "NoiseBall.cs" script
Reproducible with: 2019.4.23f1, 2020.3.2f1, 2021.1.1f1, 2021.2.0a10
Can't test with: 2018.4.33f1 (Errors are thrown in the console)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OnPostprocessAllAssets() is not called for a modified Prefab when another Asset is set Dirty in the same callback
- [Android] UIToolkit ClickEvent is fired when the device is rotated
- Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES
- User Reporting does not send reports when Managed Stripping Level is set to Low or higher
- Editor crashes and a window with "GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)" error is thrown when launching a project with a corrupted library
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a11
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.6f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.4f1.207