Search Issue Tracker
Fixed
Votes
0
Found in
2019.4
2021.1
Issue ID
1347884
Regression
No
[Android] The object drawn with RenderLoopNewBatcher.Draw isn't captured by Frame Debug
Reproduction steps:
1. Open The attached project "New Unity Project.zip"
2. Open the Scene "test"
3. Build and Run
4. Run installed app.
5. In the Command Promt enter this command: "adb forward tcp:34999 localabstract:Unity-com.test.framedebug"
6. Open FrameDebug Window on Unity Editor and choose the connected mobile phone.
7. Click Enable button on FrameDebug Window.
Expected result: Both towers appear on the RenderLoopNewBatcher.Draw frame
Actual result: One tower appears on the Draw.Mesh frame
Reproducible with: 2019.4.13f1, 2021.1.0a1
Not reproducible with: 2019.4.29f1, 2021.1.0a2
Reproducible with:
VLNQA00277, Asus ROG Phone, Android: 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00030, Lge LG G2, Android: 4.4.2, CPU: Snapdragon 800 MSM8974, GPU: Adreno (TM) 330
VLNQA00006, Samsung Galaxy S7, Android: 8.0.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
VLNQA00121, Samsung Galaxy S9, Android: 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
Not reproducible with:
Editor and Player on Windows 10
Notes:
- ADB has to be installed for the 5th step to work
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note:
Fixed in 2021.1.0a2