Search Issue Tracker
Fixed
Fixed in 2022.2.0b15, 2023.1.0a18
Votes
0
Found in
2022.2.0a3
Issue ID
UUM-4099
Regression
Yes
FrameDebugger has no texture preview except Texture2D
Steps:
1. Open attached ReproSkinnedMesh.zip
2. Open Repro scene
3. Open FrameDebugger, enable it
4. Render.OpaqueGeometry > RenderForward.RenderLoopJob > select any "Draw Mesh"
5. Expand "Textures" section
6. Click on "Cube" and "Tex3D", observe their texture preview are just the icon
Note: This issue also happens for:
Texture2DArray
Cubemap
CubemapArray
Texture3D
Reproducible:
2022.2.0a3
2022.2.0a11.1578 (ae333f9d9a71)
Not-reproducible:
2022.2.0a2
2022.1.0b14.2951 (eb6fa39764cb)
2021.2.14f1.4469 (bcb93e5482d2)
2020.3.30f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Baking ReferencedPrefabAuthoring!” errors are thrown when creating or deleting unrelated GameObjects in a SubScene that references prefabs
- Cannot scroll down to see all UI Builder Inspector items after content is resized
- Crash on SceneTracker::SetObjectDirty when entering Play mode on a project with specific Assets
- UI Toolkit's TextInput element does not inherit layout parameters from the TextField element when TextField.multiline is true
- The TileMap grid in the Tile Palette is not visible when Screen Space Ambient Occlusion is enabled
Add comment