Search Issue Tracker
By Design
Votes
0
Found in
2020.2
2020.2.3f1
2021.1
2021.2
Issue ID
1315448
Regression
No
[FrameDebugger] Texture icon not displaying when Frame Debugging Player
Reproduction steps:
1. Open user attached project
2. Build and Run the game
3. Attach the Frame Debugger to the Player
4. Select Camera.Render
Expected result: The _MainTex texture is displayed
Actual result: The _MainText texture is not displayed
Reproducible with: 2020.2.5f1, 2021.1.0b7, 2021.2.0a5
Could not test with: 2018.4, 2019.4 (Frame Debugger does not detect the Player)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Palette Settings link to the documentation isn’t working
- Tags & Layers window has inconsistent remove button behaviour between Tags, Sorting Layers, and Rendering Layers when there are no removable items in the list
- "Type Options" and "Node Library" dropdowns do not open when clicked on the title
- Public char variables uneditable in Inspector when project setting "Use IMGUI Default Inspector" is enabled
- IAP Listener component’s list titles go out of bounds when resizing the Inspector window horizontally
Resolution Note:
This behaviour is by design. This feature request has been added to the Frame Debugger roadmap.