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Build Settings window gets corrupted if predefined target platform doesn...
Reproduction steps: - Open the attached project with an Editor which doesn't have Web Player target platform- Open Build Settings wi... Read more
"Force Single Instance" error dialog UI has unnecessary elements
- File -> Build Settings- Switch to StandAlone- Player Settings- Unfold "Resolution and Presentation"- Check "Force Single Instan... Read more
Editor scripts don't recompile after Platform switch
Reproduction steps:1. Open "SwitchPlatformScriptIssue-2019.3.0b1.zip" project2. Open "Test Menu" and see "Run Windows"3. Switch Plat... Read more
[Regression] Error in Standalone Development Build: "The file '/PATH/uni...
[Regression] Error in Standalone Development Build: "The file '/PATH/unity default resources' is corrupted!"Issue does not reproduce... Read more
[Input] When a fullscreen non-native resolution is used for a standalone...
To reproduce:1.Create new project, import attached "repro" package.2.Open and play "test" scene.3.Notice in left-top corner - 3 GUI ... Read more
Setting Time.timeScale to 0 in Start is broken
When setting Time.timeScale to 0 in the Start method of a MonoBehaviour, Time.deltaTime from that point on is not 0 but 0.02. Read more
[Android] IndexOutOfRangeException is thrown when refreshing device list...
IndexOutOfRangeException is thrown on switching the platform to Android when Assets are present in the Project Steps to Repro:1. Ope... Read more
Fullscreen standalone performance issues with nvidia gpu
Machine needs to have windows and nvidia gpu (reproduced with 640m and 740m)To reproduce:1. Open attached project2. Build and run on... Read more
[MacBuild]Wrong colors in 16 pixels icon
Steps to reproduce the issue:1. Download and open attached project.2. Build the project for Mac OS X.3. When the building process is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved