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0
votes
Fixed

Japanese diacritic symbols are missing from the build executable file wh...

Deployment Management

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Jul 13, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.3f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached project ("case_1169358-Unity_Japanese_Turbidity_point_Error_Test_Project.zip")2. Open Project ... Read more

1
votes
Fixed

GUI Error appears during the build when Script Execution Order panel is ...

Deployment Management

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Jul 15, 2019

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Version/s: 2018.3.0a4, 2019.1.8f1

To reproduce:1. Create a new project2. Go into player settings and open Script Execution Order window3. Leave the window Open and bu... Read more

0
votes
Not Reproducible

Items in the list are not marked as selected when selecting them (Graphi...

Deployment Management

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Jul 22, 2019

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Version/s: 2019.3.0a10

Steps to reproduce: 1) Open Unity Hub and create a new 3d Template project2) Go to Player Settings and uncheck the Auto Graphics API... Read more

0
votes
Duplicate

Underscore disappears when written in Bundle Identifier field

Deployment Management

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Aug 05, 2019

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Version/s: 2019.2.0a11, 2019.2.0f1, 2019.3.0a1

Repro steps:1. Open any Unity project2. Go to File > Build Settings > Player Settings... in your Editor3. In the Project Setti... Read more

1
votes
Duplicate

[Mobile] Incorrect symbols are allowed to be added in bundleID/Package Name

Deployment Management

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Oct 28, 2019

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Version/s: 2017.4.34f1, 2018.4.12f1

To reproduce:1. Open any project2. Switch platform to Android or to iOS3. Go to Player Settings and edit Bundle Identifier (Package ... Read more

0
votes
Fixed

Editor scripts don't recompile after Platform switch

Deployment Management

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Aug 29, 2019

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Version/s: 2019.3.0b1, 2020.1

Reproduction steps:1. Open "SwitchPlatformScriptIssue-2019.3.0b1.zip" project2. Open "Test Menu" and see "Run Windows"3. Switch Plat... Read more

0
votes
Won't Fix

Generated Visual Studio Solution file throws an error when project name ...

Deployment Management

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Sep 25, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1, 2020.1.0a5

How to reproduce:1. Create a new project containing "^" symbol2. Open Build Settings window (File->Build Settings...)3. In Build ... Read more

0
votes
Duplicate

Windows Editor crashes on building when Custom texture is set as Project...

Deployment Management

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Oct 01, 2019

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Version/s: 2020.1.0a4

To reproduce:1. Open attached project;2. Make sure custom texture (you can use the texture added in the project (icon.png) or import... Read more

0
votes
By Design

UnityCrashHandler32 and Standalone Build Icons are different

Deployment Management

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Oct 11, 2019

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Version/s: 2020.1.0a9

Build Icons are different for UnityCrashHandler32 and Standalone build Steps to Reproduce:1. Create a new Project2. Switch Platform ... Read more

2
votes
Fixed

[Build Callbacks] Build is not failing when BuildFailedException is thro...

Deployment Management

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Oct 14, 2019

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Version/s: 2017.4.3f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the user attached "FailBuild" project2. Build a project for any platform Expected results: Build is failed ... Read more

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