Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.2.X
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2018.4.3f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1169358
Regression
No
Japanese diacritic symbols are missing from the build executable file when building the project
How to reproduce:
1. Open the attached project ("case_1169358-Unity_Japanese_Turbidity_point_Error_Test_Project.zip")
2. Open Project Settings
3. Inspect the project's name
4. Build the project
5. Inspect the project's build executable file name
Expected results: Project's name and the executable name match (the executable is named "がぎぐげごばびぶべぼぱぴぷぺぽ")
Actual results: Project's name and the executable name does not match (the executable is named "かきくけこはひふへほはひふへほ")
Reproducible with: 2017.4.30f1, 2018.4.4f1, 2019.1.11f1, 2019.2.0b10, 2019.3.0a9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used
- Event.current.mousePosition has an offset of 1px along the y-axis in WebGL build when the mouse button is released
Resolution Note (fix version 2019.3):
Fixed in 2018.4.13f1, 2019.2.9f1, 2019.3.0a12