Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
2
Found in
2017.4.3f1
2018.4.0f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
Issue ID
1191481
Regression
Yes
[Build Callbacks] Build is not failing when BuildFailedException is thrown in the PostProcessScene Callback
How to reproduce:
1. Open the user attached "FailBuild" project
2. Build a project for any platform
Expected results: Build is failed when BuildFailedException is thrown
Actual results: Build is not failed when BuildFailedException is thrown
Reproducible with: 2017.4.3f1, 2017.4.33f1, 2018.4.11f1, 2019.2.10f1, 2019.3.0b7, 2020.1.0a9
Not reproducible with: 2017.4.2f2
Additional note: Build fails only when "Build and Run" is clicked instead of "Build"
Comments (5)
-
animse1234
Aug 09, 2021 15:26
Soap2day.group is free streaming website with zero ads, it allows you watch series online free, watch tv shows online in high quality for free.
-
watch123movies
Feb 26, 2021 13:56
This is superb news from your family. My mother always waited for this good news. Please keep sharing this on Axxo axxo.me
-
rajandeepavontus
Nov 17, 2020 18:21
It'll be nice to have this fixed. We have a PostProcess that was throwing a BuildFailedException but no one realized it because the build was passing.
-
soaptoday
May 31, 2020 09:36
thank you for share with us keep moving, waiting for updates. https://wwv.soap2day.biz/
-
pastirckslot
May 21, 2020 17:23
It feels good to be here. Everyone can exchange ideas. Maybe this is the best way for me to thank me for giving me a discussion room https://qqmybetxl.com
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases with the same Order in Layer ignore Z position for render order when sharing parent Canvas
- ShaderGraph Material subasset loses texture reference when reimporting all assets while using a scripted importer
- Values changed on a prefab are not retained when entering Play Mode
- Shadow Caster 2D shadows partially disappear in specific spots when used with Composite Collider 2D in the Game view
- Hierarchy and Library parts in UI Builder are inaccessible when UI Builder window is resized and these elements no longer fit in the window
Resolution Note (fix version 2020.2):
Fixed with 2021.2.0a11, backported to 2020.3.8f1
Resolution Note (fix version 2021.1):
Fixed in 2021.1.6f1