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0
votes
Won't Fix

Scene that's Enabled = true in ProjectSettings\EditorBuildSettings with ...

Deployment Management

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Apr 06, 2018

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Version/s: 2017.2.1p1

Steps to reproduce:1. Open any Unity project2. Add two Scenes to Build list under File>Build Settings3. Open up ProjectSettings\E... Read more

0
votes
Not Reproducible

Second "Build And Run" fails after adding/removing a scene

Deployment Management

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Jun 12, 2018

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Version/s: 2018.1.0a6, 2018.3.0a1

Reproduction steps: 1. Create a New Project2. "Build And Run"3. Add/Remove scene from the Build Settings4. "Build And Run" Expected ... Read more

0
votes
Fixed

Editor throws null reference on making builds for any platform

Deployment Management

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Jul 04, 2018

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Version/s: 2018.3.0a4

Editor throws null reference exception on making build any platform. Steps To Reproduce: 1. Launch the editor.2. Go to File -> Bu... Read more

0
votes
Not Reproducible

Empty project build throws NullReferenceException in the console

Deployment Management

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Jul 09, 2018

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Version/s: 2018.3.0a4

To reproduce:1. Create a new Unity project2. Build for standalone Expected result: an empty project is built without errorsActual re... Read more

0
votes
Fixed

Android "AppBundle" setting stays active when the build system is change...

Deployment Management

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Jul 10, 2018

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Version/s: 2018.3.0a4

Android "AppBundle" setting stays active when the build system is changed from "Gradle" to "Internal" Steps to Repro:1. Create a new... Read more

1
votes
By Design

ProjectSettings.asset writes the value out as 2 when adjusting the Playe...

Deployment Management

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Sep 07, 2021

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Version/s: 2019.4, 2020.3, 2020.3.6f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open project "ProjectTesting.zip"2. Go to Build Settings (File>Build Settings)3. Build for the iOS4. Go to th... Read more

0
votes
Fixed

Visual Studio setting is exposed when selecting Build system on Android ...

Deployment Management

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Sep 13, 2018

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Version/s: 2018.3.0a8, 2018.3.0b1

To reproduce:1. Open any project2. Go to File>Build settings..3. Select Android as Build platform (switching's not necessary)4. E... Read more

0
votes
Postponed

[Windows] Make Mono the default Scripting Backend for Mac Standalone builds

Deployment Management

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Jul 04, 2018

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Version/s: 2018.2.0b10

When building on Windows OS to Mac Standalone Scripting backend does not change to Mono by default. Thus the error is shown in Build... Read more

0
votes
Duplicate

Standalone Player with "Development Build" option doesn't output the err...

Deployment Management

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Aug 14, 2018

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Version/s: 2018.3.0a1, 2018.3.0a8

Reproduction steps: 1. Open "MinimalRepro" project2. Build the Player with "Development Build" option enabled3. Open the Player4. Cl... Read more

0
votes
Won't Fix

Variables values differ between Editor and Player

Deployment Management

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Jul 28, 2018

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Version/s: 2018.2.1f1

How to reproduce:1. Open attached Unity project "prototype-multi-plane"2. Press File --> Build and Run3. Open "GameManager.cs" sc... Read more

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