Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a4
Issue ID
1058839
Regression
No
Android "AppBundle" setting stays active when the build system is changed from "Gradle" to "Internal
Android "AppBundle" setting stays active when the build system is changed from "Gradle" to "Internal"
Steps to Repro:
1. Create a new project
2. File > build settings
3. Switch platform to android
4. Enable > AppBundle
5. Switch build system to Internal
6. Build
Actual Result:
1. Build generated as aab format
2. Even though app bundle setting is disabled for internal build system it's functionality still stays active
Expected Result:
1. On switching build system to internal App bundle setting should be automatically disabled as it's only visible for Gradle build
Environment:
Windows and Mac
Occurring with:
2018.3.0a4
Note: App bundle option is added in 2018.3.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A vertical graphical artifact appears on Android Player when clearing Z & Stencil Buffer and running with OpenGLES3 Graphics API
- Player crashes when built with IL2CPP Scripting backend
- TextMeshPro package throws multiple Shader errors when importing TMP Essential Resources
- Package Manager search text field has no validation and leads to Editor freezes
- PlayerLoop.SetPlayerLoop() function is ignored when playing game in Player
Add comment