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Opening shader with Visual Studio while CS project doesn't exist results...
Opening shader with Visual Studio while CS project doesn't exist results in errors Steps:1. Create new project2. Create shader3. Dou... Read more
OnGeneratedCSProjectFiles isn't triggered if using Visual Studio
Steps to reproduce: 1. Open attached project2. Go to the project folder and delete CS project files3. In editor, make sure that code... Read more
Compile and show code break Visual Studio Connection to Unity
Reproduction steps:1. Download and open the attached "Show Compiled Shader Code Bug.zip" project2. Select the "NewUnlitShader" shade... Read more
Code Analysis Settings in Visual Studio are reset when Launching Unity
How to reproduce:1. In the attached "case1101950" project folder open case1101950.sln in Visual Studio2. In the Solution Explorer wi... Read more
ENABLE_VSTU define is missing
Reproduction steps:1. Have Visual Studio 2019 and its "Visual Studio Unity Tools" plugin installed2. Open attached project "ProjectF... Read more
Visual Studio for Mac doesn't load Project solution if opened from Editor
Reproduction steps:1. Set External script editor to Visual Studio for Mac2. Open any project and double-click any script3. Script is... Read more
Visual Studio debugging does not work when UnityEngine.UI namespace is u...
Reproduction steps:1. Open the attached project2. Open the UIScript.cs3. Inside Visual Studio Toolbar -> Attach to Unity Expected... Read more
[MonoDevelop] 5.9.6 won't apply and save custom format policy
Steps to reproduce:1) open MD2) import custom policy (user has attached one)3) press ok4) go into options and select new policy clic... Read more
Editor freezes on VisualStudio/Mono debugger breakpoint
1. Open the attached project2. Open 'exampleScene'3. Open TeamSpeakExample.cs with Visual Studio or Mono Develop4. Place a breakpoin... Read more
VS DebuggerTypeProxy under mono fails to show detailed information
1. Open project I attahced(806140 repro)2. Open test scene3. Open Test.cs script, attach breakpoint at line 143 (int g = 1);4. Attac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used