Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.4.0b21
Issue ID
806140
Regression
No
VS DebuggerTypeProxy under mono fails to show detailed information
1. Open project I attahced(806140 repro)
2. Open test scene
3. Open Test.cs script, attach breakpoint at line 143 (int g = 1);
4. Attach Unity Debugger
5. Play scene
6. In VS open QuickWatch(Shift+F9)
7. In Expression Window select D variable
Notice, that there is missing information about variables of Dictionary
- Debugger attached to Unity: http://image.prntscr.com/image/3f5be273a7a64e168cc251c1c3816d2f.png
- Command line VS debugger: http://image.prntscr.com/image/f9926c61ef964db5a70d88ee4bd59e6d.png
8. In Expression Window select L variable
Notice, that there is missing information about variables of List
- Debugger attached to Unity: http://image.prntscr.com/image/99b4905606a443e59e77fdc179729de9.png
- Command line VS debugger: http://image.prntscr.com/image/a709ab4fd1fa441ba33ddfe5287179ae.png
9. In expression Window select H variable.
Notice that it works as expected.
- Unity: http://image.prntscr.com/image/4eb79460dac14919ad42df6a052a24b8.png
- VS: http://image.prntscr.com/image/f80c2dce05d249b6ae82135fb029212e.png
Reproduced on 5.2.4f1, 5.3.5f1, 5.4.0b21
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment