Search Issue Tracker
"Unknown platform passed to AudioImporter" error is thrown when selectin...
Reproduction steps:1. Download UWP build support2. Download and open the attached project "1279810.zip"3. Select the audio file in t... Read more
Editor hangs when multiple Load-in-background Audio Clips are in the in...
Having "Load In Background" enabled and "Load Type" set to "Compressed in Memory" on "Footsteps.wav" causes a built game to freeze o... Read more
[Audio Mixer] Unable to expose other "Send Level" parameters when one is...
How to reproduce:1. Open users attached project2. In Audio Mixer, change "Canard1" send level to "Unexposed"3. Change "Canard2" send... Read more
[AudioMixer] Unable to rename by double click on Views and Snapshots in ...
Unable to rename by double click on Views and Snapshots in Audio Mixer Steps to Repro: 1. Create a new Project2. Create Project >... Read more
Audio preview plays from the beggining when pressing on the waveform to ...
How to reproduce:1. Open the attached "1294273_Repro" project2. In the Project window select the "Miyavi - Need for speed" Asset3. I... Read more
AudioClipPlayable played with first couple of frames skipped
How to reproduce:1. Open the user's attached project ("AudioClipPlayable Bug.zip")2. Load "SampleScene"3. Enter Play mode4. Press th... Read more
[DSPGraph] Audio stops after ~60 seconds when playing in the Editor mode
Reproduction steps:1. Open the user's attached project and Samples/DSPGraph Audio Framework/0.1.0-preview.16/Simple DSPGraph example... Read more
DSPGraph PlayClip sample crashes in Windows/x64 build
Reproduction steps:1. Open user's attached project "AudioTest2.zip"2. Build for Windows/x64 using the default way3. Run the build Ex... Read more
[iOS] DownloadHandlerAudioClip streamAudio Ignores compression
Reproduction steps:1. Download and open the "unity-audio-tests.zip" project2. Build and deploy the project for iOS3. in the Xcode's ... Read more
audio mixer with 'sends & receives' reports 0 audibilty to profiler
Reproduction steps:1. Open attached project "AudioMixer.zip" and scene "SampleScene"2. In Profiler window, enable Deep Profile, go t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS