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"Unknown platform passed to AudioImporter" error is thrown when selectin...
Reproduction steps: 1. Download UWP build support 2. Download and open the attached project "1279810.zip" 3. Select the audio file i... Read more
Editor hangs when multiple Load-in-background Audio Clips are in the in...
Having "Load In Background" enabled and "Load Type" set to "Compressed in Memory" on "Footsteps.wav" causes a built game to freeze o... Read more
[Audio Mixer] Unable to expose other "Send Level" parameters when one is...
How to reproduce: 1. Open users attached project 2. In Audio Mixer, change "Canard1" send level to "Unexposed" 3. Change "Canard2" s... Read more
[AudioMixer] Unable to rename by double click on Views and Snapshots in ...
Unable to rename by double click on Views and Snapshots in Audio Mixer Steps to Repro: 1. Create a new Project 2. Create Project >... Read more
Audio preview plays from the beggining when pressing on the waveform to ...
How to reproduce: 1. Open the attached "1294273_Repro" project 2. In the Project window select the "Miyavi - Need for speed" Asset 3... Read more
AudioClipPlayable played with first couple of frames skipped
How to reproduce: 1. Open the user's attached project ("AudioClipPlayable Bug.zip") 2. Load "SampleScene" 3. Enter Play mode 4. Pres... Read more
[DSPGraph] Audio stops after ~60 seconds when playing in the Editor mode
Reproduction steps: 1. Open the user's attached project and Samples/DSPGraph Audio Framework/0.1.0-preview.16/Simple DSPGraph exampl... Read more
DSPGraph PlayClip sample crashes in Windows/x64 build
Reproduction steps: 1. Open user's attached project "AudioTest2.zip" 2. Build for Windows/x64 using the default way 3. Run the build... Read more
[iOS] DownloadHandlerAudioClip streamAudio Ignores compression
Reproduction steps: 1. Download and open the "unity-audio-tests.zip" project 2. Build and deploy the project for iOS 3. in the Xcode... Read more
audio mixer with 'sends & receives' reports 0 audibilty to profiler
Reproduction steps: 1. Open attached project "AudioMixer.zip" and scene "SampleScene" 2. In Profiler window, enable Deep Profile, go... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list