Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.1.X, 2020.2.X
Votes
0
Found in
2019.1.0a11
2020.1.3f1
2021.1
Issue ID
1280491
Regression
Yes
Editor hangs when multiple Load-in-background Audio Clips are in the initial scene
Having "Load In Background" enabled and "Load Type" set to "Compressed in Memory" on "Footsteps.wav" causes a built game to freeze or crash
Reproduction steps:
1. Open attached project "Audio_Bug"
2. Open scene "Assets/_Main/Scenes/Game"
3. Build the game
4. Run the built game
Expected result: Game opens and audio plays
Actual result: Game crashes or freezes
Reproducible with: 2019.1.0a11, 2019.4.13f1, 2020.1.10f1, 2020.2.0b8, 2021.1.0a2
Not reproducible with: 2018.4.28f1, 2019.1.0a10
Notes: Reproducible when built on Mac and Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when AddGameElement handles a generic type
- Interpolation 2D results are inconsistent when position.z = position.x is called on Late Update
- Game View's scale slider bar gets set to 2.5x when entering Play Mode
- Crash/Memory leak in a WebGL build when executing a very large switch statement multiple times
- [Asset Bundles] The Active Build Platform is being used instead of the build target to determine material/shader compilation
Resolution Note (fix version 2021.1):
Fixed in version: 2021.1.0a5
Resolution Note (fix version 2020.2):
Fixed in version: 2020.2.0b12
Resolution Note (fix version 2020.1):
Fixed in version: 2020.1.14f1
Resolution Note (fix version 2019.4):
Fixed in version: 2019.4.16f1