Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.1.X, 2020.2.X
Votes
0
Found in
2019.1.0a11
2020.1.3f1
2021.1
Issue ID
1280491
Regression
Yes
Editor hangs when multiple Load-in-background Audio Clips are in the initial scene
Having "Load In Background" enabled and "Load Type" set to "Compressed in Memory" on "Footsteps.wav" causes a built game to freeze or crash
Reproduction steps:
1. Open attached project "Audio_Bug"
2. Open scene "Assets/_Main/Scenes/Game"
3. Build the game
4. Run the built game
Expected result: Game opens and audio plays
Actual result: Game crashes or freezes
Reproducible with: 2019.1.0a11, 2019.4.13f1, 2020.1.10f1, 2020.2.0b8, 2021.1.0a2
Not reproducible with: 2018.4.28f1, 2019.1.0a10
Notes: Reproducible when built on Mac and Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note (fix version 2021.1):
Fixed in version: 2021.1.0a5
Resolution Note (fix version 2020.2):
Fixed in version: 2020.2.0b12
Resolution Note (fix version 2020.1):
Fixed in version: 2020.1.14f1
Resolution Note (fix version 2019.4):
Fixed in version: 2019.4.16f1