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Fixed in 2022.2.X

Votes

1

Found in

2018.4

2019.4

2019.4.10f1

2020.1

2020.2

2021.1

Issue ID

1278567

Regression

No

[iOS] DownloadHandlerAudioClip streamAudio Ignores compression

Audio

-

Reproduction steps:
1. Download and open the "unity-audio-tests.zip" project
2. Build and deploy the project for iOS
3. in the Xcode's menubar, press "Navigate" > "Reveal in Debug Navigator"
4. Select the Memory graph
(The following steps are made on the device)
5. From the second dropdown field, select "UnityWebRequest" and enable "Stream Audio Web Request"
6. Press the "Load Audio" and then "Unload Audio"
7. Observe the Memory usage graph

Actual result: Memory usage changes by about 4.2-4.5 MB
Expected result: Memory usage increases by a higher amount

Reproducible with: 2018.4.29f1, 2019.4.17f1, 2020.1.17f1, 2020.2.1f1, 2021.1.0b1

Tested with: iPhone 12 Pro (iOS 14.2.1), iPhone 6S (iOS 13.3.1)

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