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Mixer effects with wet-mixing doesn't change the audio output when they ...
How to reproduce:1. Open the attached project ("case_1185470-Project.zip")2. Open the SampleScene in the Scenes folder3. Enter the P... Read more
Unity errors during project importation when the project contains around...
How to reproduce:1. Open attached project "ManyAudioFiles.7z" (takes around 40 minutes) Expected result: the project opens upActual ... Read more
Audio clips after switching scene when scene has Timeline audio playing
How to reproduce:1. Open attached project ("Audio Mixer Volume Blip.zip")2. Open Test Scene A scene3. Enter Play mode Expected resul... Read more
Editor crashes on SoundManager::FlushDisposedSounds when opening a speci...
How to reproduce:1. Open the project2. Click No if a window pops-up asking to update AssetDatabase to V2-- Observe the crash Reprodu... Read more
Audio Reverb Filter Hf and Lf Reference cannot be read or changed when a...
How to reproduce:1. Open project in "AudioReverbFilterRepro.zip" and Scene "ReverbScene"2. Start Play mode3. In Hierarchy window sel... Read more
AudioSource curve's last Keyframe position is set to maxDistance and the...
Steps to reproduce:1. Open the attached project (case-1202437_LowPassFilterCurves.zip)2. Select "Audio Source" in the Hierarchy3. Sc... Read more
AudioSource.PlaySchedule is not playing after specified time when AudioS...
Reproduction steps:1. Open the attached project "case_1217073-UnityListenerBug.zip"2. In the Project window under Assets/Scenes open... Read more
AudioUtil plays AudioClip in mono when it is cloned
Reproduction steps:1. Open user's attached project2. Go to Window > AudioUtil Bug Demo Window3. In the Project window, select "St... Read more
Audio Source Spatial Blend property is ignored when a Rigidbody componen...
Steps to reproduce:1. Open the attached project (case_1206115_SpatialBlend.zip)2. Attach a Ridigbody component to "Audio Source" gam... Read more
Disabling and enabling an AudioSource component controlled by a Timeline...
How to reproduce:1. Open user-submitted project (769080-AudioSourcePop)2. Enter Play Mode3. Select the 'AudioTest' GameObject and di... Read more
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