Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.2.5f1
2019.3.0a1
2020.1.0a1
Issue ID
1185470
Regression
No
Mixer effects with wet-mixing doesn't change the audio output when they are adjacent to one another
How to reproduce:
1. Open the attached project ("case_1185470-Project.zip")
2. Open the SampleScene in the Scenes folder
3. Enter the Play mode
Expected result: Mixer effects change the sound output according to the parameters provided.
Actual result: Audio output is not affected by the effect parameters.
Reproduced in: 2017.4.33f1, 2018.4.11f1, 2019.2.9f1, 2019.3.0b6, 2020.1.0a8
Note: Adding an additional effect between the effects which have wet-mixing seems to fix the issue.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS
Resolution Note (fix version 2020.1):
Fixed in Unity 2020.1.0a13
Resolution Note (fix version 2019.3):
Fixed in Unity 2019.3.6f1