Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.2.11f1
2019.3
2019.3.0b6
2020.1
Issue ID
1194658
Regression
Yes
Unity errors during project importation when the project contains around 10000 audio assets
How to reproduce:
1. Open attached project "ManyAudioFiles.7z" (takes around 40 minutes)
Expected result: the project opens up
Actual result: the project importation starts breaking when around 10k audio file limit is reached
Reproducible with: 2019.2.11f1, 2019.3.0b9, 2020.1.0a11
Not reproducible with: 2017.4.34f1, 2018.4.12f1, 2019.2.6f1
Comments (1)
-
synthc
Feb 12, 2022 03:37
This is still occurring with 2021.2.11.f1 when there are over 10k audio files.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
Resolution Note (fix version 2019.3):
Fixed in: 2019.3.6f1