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Leaving Play mode crashes Editor when Audio Track exceeds Activation Tra...
How to reproduce: 1. Open the attached "1066513_repro.zip" project 2. Open the "Main" scene 3. Enter Play mode 4. Select the "Direct... Read more
AudioSource causes volume bump when being re-enabled
To reproduce: 1. Open the "scene" scene in the attached project 2. Select the "GameObject" from the Hierarchy 3. Enter the Play mode... Read more
Cannot undo "Set as start Snapshot"
Steps to reproduce : - create an audio mixer - create a few Snapshots - set one as the start Snapshot - try to undo the change and ... Read more
Trying to stream audio from asset bundle throws "Cannot create FMOD::Sou...
Steps to reproduce: 1. Open attached project "822605.zip" 2. Open scene "Untitled" 3. Run scene and click button "Audio 2" 4. Notic... Read more
Listener's distance from Audio Source in 3D Sound Settings only updates ...
Steps to reproduce: 1) Open the latest attached project. 2) Open scene 'Solar System'. 3) Press 'Play'. 4) In the Hierarcy, expand t... Read more
Reimporting AudioClip .wav causes the console to throw FSBTool Error: Fa...
Repro steps: 1. Open "case_820593-Repro1" project 2. Go to Assets/RPG/Audio/SFX 3. Reimport .wav files 4. Get FSBTool ERROR: Failed ... Read more
Public AudioClip field preview is not visible until clicked on Project view
Steps to reproduce: 1. Open attached project "AudioRepro.zip" 2. Select on DirectionLight in hierarchy 3. try to assign audio clip ... Read more
Audio gets distorted after reordering the Audio Groups inside an Audio M...
Reproduction steps: 1. Open the attached "case_1309970.zip" project and Scenes/SampleScene scene 2. Enter the Play mode 3. Listen to... Read more
In Timeline, audio ease in and ease out broken when assigned an audio so...
To reproduce: 1. Run sampleScene 2. Select Timeline GameObject Actual: The track assigned the object SoundSourceObject has abrupt s... Read more
Audio Source become louder on occasion if played on a loop
Reproduction Steps: 1. Import attached project. 2. Open "TestScene". 3. Enter Play mode. Expected results: Audio source volume is t... Read more
All about bugs
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Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file