Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2017.1.0b7
Issue ID
922299
Regression
Yes
AudioSource causes volume bump when being re-enabled
To reproduce:
1. Open the "scene" scene in the attached project
2. Select the "GameObject" from the Hierarchy
3. Enter the Play mode
4. In the Inspector, in the SkidSound component, using the Volume slider, slide from 0 to the right
5. Perform step 4 several times
Desired outcome: Sliding the volume slider from left to right gradually increases the volume.
Actual result: Each time you slide from 0 to anything more than 0, there is a volume bump.
Note: The volume bump also happens when AudioSource is muted.
Reproduced with 2017.1.0b7, 2017.1.0b10, 2017.2.0a2, 2017.2.0a4
Not reproduced with 5.5.4p1, 5.6.2f1, 2017.1.0b6, 2017.2.0a1
Regression introduced in 2017.1.0b7, 2017.2.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment