Search Issue Tracker
By Design
Votes
1
Found in
5.4.0f3
Issue ID
820593
Regression
Yes
Reimporting AudioClip .wav causes the console to throw FSBTool Error: Failed decoding audio clip. error
Repro steps:
1. Open "case_820593-Repro1" project
2. Go to Assets/RPG/Audio/SFX
3. Reimport .wav files
4. Get FSBTool ERROR: Failed decoding audio clip.
Note: I stripped the project and attached the .zip version. Only bigger .wav files reimport without errors (for example 239kb). Files that fail to reimport are approximately between 4kb and 75kb.
Actual behavior: smaller .wav files do not reimport correctly and causes console error: FSBTool Error: Failed decoding audio clip.
Expected behavior: all .wav files reimport without errors
Reproduced on: 5.3.6p3, 5.4.0f3, 5.5.0a6
Did not reproduce on: 5.3.5f1, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment