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Fixed in 2018.3.X

Votes

1

Found in

2018.2.0a4

2018.2.1f1

Issue ID

1066513

Regression

Yes

Leaving Play mode crashes Editor when Audio Track exceeds Activation Track in the Timeline

Audio

-

How to reproduce:
1. Open the attached "1066513_repro.zip" project
2. Open the "Main" scene
3. Enter Play mode
4. Select the "Director" GameObject from the Hierarchy
5. In the Timeline window, press Play
6. After the sound effect finishes, exit the Play mode
-- Editor crash

Reproducible with - 2018.2.0a4, 2018.2.2f1, 2018.3.0a7
Not reproducible with - 2017.1.0b7, 2017.1.5f1, 2017.2.3p2, 2017.4.8f1, 2018.1.0a1, 2018.1.9f1, 2018.2.0a3

Stack trace:
(Unity) AudioSource::Stop
(Unity) AudioManager::StopSources
(Unity) PlayerLoopController::ExitPlayMode
(Unity) PlayerLoopController::SetIsPlaying
(Unity) Application::TickTimer
(Unity) MainMessageLoop
(Unity) WinMain
(Unity) __scrt_common_main_seh
(KERNEL32) BaseThreadInitThunk
(ntdll) RtlUserThreadStart

Fixed in 2018.3.0a9

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