Search Issue Tracker
Fixed in 2018.3.X
Votes
1
Found in
2018.2.0a4
2018.2.1f1
Issue ID
1066513
Regression
Yes
Leaving Play mode crashes Editor when Audio Track exceeds Activation Track in the Timeline
How to reproduce:
1. Open the attached "1066513_repro.zip" project
2. Open the "Main" scene
3. Enter Play mode
4. Select the "Director" GameObject from the Hierarchy
5. In the Timeline window, press Play
6. After the sound effect finishes, exit the Play mode
-- Editor crash
Reproducible with - 2018.2.0a4, 2018.2.2f1, 2018.3.0a7
Not reproducible with - 2017.1.0b7, 2017.1.5f1, 2017.2.3p2, 2017.4.8f1, 2018.1.0a1, 2018.1.9f1, 2018.2.0a3
Stack trace:
(Unity) AudioSource::Stop
(Unity) AudioManager::StopSources
(Unity) PlayerLoopController::ExitPlayMode
(Unity) PlayerLoopController::SetIsPlaying
(Unity) Application::TickTimer
(Unity) MainMessageLoop
(Unity) WinMain
(Unity) __scrt_common_main_seh
(KERNEL32) BaseThreadInitThunk
(ntdll) RtlUserThreadStart
Fixed in 2018.3.0a9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked
Add comment