Search Issue Tracker
Fixed in 2018.3.X
Votes
1
Found in
2018.2.0a4
2018.2.1f1
Issue ID
1066513
Regression
Yes
Leaving Play mode crashes Editor when Audio Track exceeds Activation Track in the Timeline
How to reproduce:
1. Open the attached "1066513_repro.zip" project
2. Open the "Main" scene
3. Enter Play mode
4. Select the "Director" GameObject from the Hierarchy
5. In the Timeline window, press Play
6. After the sound effect finishes, exit the Play mode
-- Editor crash
Reproducible with - 2018.2.0a4, 2018.2.2f1, 2018.3.0a7
Not reproducible with - 2017.1.0b7, 2017.1.5f1, 2017.2.3p2, 2017.4.8f1, 2018.1.0a1, 2018.1.9f1, 2018.2.0a3
Stack trace:
(Unity) AudioSource::Stop
(Unity) AudioManager::StopSources
(Unity) PlayerLoopController::ExitPlayMode
(Unity) PlayerLoopController::SetIsPlaying
(Unity) Application::TickTimer
(Unity) MainMessageLoop
(Unity) WinMain
(Unity) __scrt_common_main_seh
(KERNEL32) BaseThreadInitThunk
(ntdll) RtlUserThreadStart
Fixed in 2018.3.0a9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Baked Lightmap ”View” button text is aligned incorrectly
- Lightmap Asset icon changes colours after Baked Lightmap Viewer window is opened
- VideoClipImporter preset not applied when applying Preset Selector on already imported video clips
- Frame Debugger gets disabled when any Editor window is maximised and minimised
- TextMeshPro InputField view is not updated when OnEndEdit is triggered
Add comment