Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0a4
2018.2.0f2
Issue ID
1062835
Regression
Yes
In Timeline, audio ease in and ease out broken when assigned an audio source
To reproduce:
1. Run sampleScene
2. Select Timeline GameObject
Actual: The track assigned the object SoundSourceObject has abrupt starts and stops on clips that should fade in and out.
Expected: Track with audio source should fade and crossfade correctly.
Reproducible: 2018.2.0a4, 2018.2.0f2, 2018.3.0a5
Not reproducible: 2018.2.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
JeanSmall
Nov 05, 2018 10:50
I'm in the same situation as NECKA_, do you have any plans to fix the bug on the 2018.2?
mijagourlay
Oct 09, 2018 22:10
A bit late to this party, but this repros on 2018.2.11f1.
Necka_
Sep 26, 2018 23:12
Hello,
I'm on a 2018.2.9 project and can't update to 2018.3 until it's out of Beta at least. I have this bug and it's really difficult to work with.
Do you plan to fix it in 2018.2 or only in 2018.3?