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FMODMemoryAlloc crash when creating Presets of AudioManager settings and...
Steps to reproduce:1. Open a QA-supplied project ("AudioCrashRepro.zip")2. Open Edit - > Project Settings -> Audio3. Set Defau... Read more
Audio Reverb Filter Hf and Lf Reference cannot be read or changed when a...
How to reproduce:1. Open project in "AudioReverbFilterRepro.zip" and Scene "ReverbScene"2. Start Play mode3. In Hierarchy window sel... Read more
Playables API AudioMixerPlayable plays only the clip from first input wh...
How to reproduce:1. Open user's attached project (animation_engine.zip)2. Open The "Main Scene" Scene > Enter the Play Mode3. In ... Read more
Crash on AudioManager::FixedUpdate when Starting Play mode after preview...
How to reproduce:1. Open the attached project "1162906.zip"2. Open the Timeline window3. Select TL GameObject in the Hierarchy4. Pre... Read more
Crash on PrepareBuffersForJobExecution when entering Play mode for the s...
How to reproduce:1. Open the "Crash_Test.zip" project2. Open the "ScheduleParameter.unity" scene3. Enter Play mode4. Exit Play mode5... Read more
[Linux] FSBTool is crashing in the vorbis encoder when trying to import ...
How to reproduce:1. Open any Unity project2. Download the attached '1.mp3' file and drag it into the project window Expected results... Read more
Audio Mixer Group Duck Volume Effect does not receive signal input when ...
How to reproduce:1. Open the "SampleScene" Scene in the attached "case_1150703.zip" Unity project2. Select the "Master" Audio Mixer ... Read more
Scheduled AudioSource stops playing after resuming from a pause when its...
How to reproduce:1. Open the attached project ("ScheduleError.zip")2. Open the repro scene ("SampleScene")3. Enter the Play Mode4. P... Read more
Animation Curve on the Audio Source is copied with an offset when using ...
How to reproduce:1. Open the "SampleScene" Scene in the attached "audio-curves.zip" Project2. Enter Play Mode3. Inspect Animation Cu... Read more
AudioUtil plays AudioClip in mono when it is cloned
Reproduction steps:1. Open user's attached project2. Go to Window > AudioUtil Bug Demo Window3. In the Project window, select "St... Read more
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