Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2019.2.0b6
2019.3.0a1
Issue ID
1163469
Regression
No
Crash on PrepareBuffersForJobExecution when entering Play mode for the second time
How to reproduce:
1. Open the "Crash_Test.zip" project
2. Open the "ScheduleParameter.unity" scene
3. Enter Play mode
4. Exit Play mode
5. Enter Play mode
Actual result: Unity crashes.
Reproducible with: 2019.2.0b6, 2019.2.0b7, 2019.3.0a6.
Notes:
The crash doesn't happen without the code: "m_Output = driver.AttachToDefaultOutput();" ScheduleParameter.cs: 26
Can't test earlier versions because of compiler errors.
---------------------------
fixed in 2019.3.0a10, 2019.2.0f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment