Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.2.X, 2019.3.X
Votes
0
Found in
2019.1.0a10
2019.2.0a1
2019.2.0a14
2019.3.0a1
Issue ID
1151637
Regression
Yes
Scheduled AudioSource stops playing after resuming from a pause when its .SetScheduledEndTime is set to some value
How to reproduce:
1. Open the attached project ("ScheduleError.zip")
2. Open the repro scene ("SampleScene")
3. Enter the Play Mode
4. Press Q and wait until a log "Now press A and S" is seen in the console
5. Press A to stop the AudioSource and wait for a few seconds
6. Press S to un-pause the AudioSource
Expected results: AudioSource continues to play
Actual results: AudioSource does not continue to play
Reproducible with: 2019.1.0a10, 2019.1.2f1, 2019.2.0b1, 2019.3.0a2
Not reproducible with: 2017.4.26f1, 2018.4.0f1, 2019.1.0a9
Notes:
1. Pausing the AudioSource with "AudioSource.SetPause()" instead of "AudioListener.pause = true" does not reproduces this issue
2. AudioSource which did not have "SetScheduledEndTime" continues to play as expected after the pause
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a11