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Fixed in 2020.1.X

Fixed in 2019.2.X, 2019.3.X

Votes

0

Found in

2019.1.0a10

2019.2.0a1

2019.2.0a14

2019.3.0a1

Issue ID

1151637

Regression

Yes

Scheduled AudioSource stops playing after resuming from a pause when its .SetScheduledEndTime is set to some value

Audio

-

How to reproduce:
1. Open the attached project ("ScheduleError.zip")
2. Open the repro scene ("SampleScene")
3. Enter the Play Mode
4. Press Q and wait until a log "Now press A and S" is seen in the console
5. Press A to stop the AudioSource and wait for a few seconds
6. Press S to un-pause the AudioSource

Expected results: AudioSource continues to play
Actual results: AudioSource does not continue to play

Reproducible with: 2019.1.0a10, 2019.1.2f1, 2019.2.0b1, 2019.3.0a2
Not reproducible with: 2017.4.26f1, 2018.4.0f1, 2019.1.0a9

Notes:
1. Pausing the AudioSource with "AudioSource.SetPause()" instead of "AudioListener.pause = true" does not reproduces this issue
2. AudioSource which did not have "SetScheduledEndTime" continues to play as expected after the pause

  1. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0a11

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