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Fixed in 2020.1.X

Fixed in 2018.4.X, 2019.2.X, 2019.3.X

Votes

2

Found in

2018.4.0f1

2019.2.0f1

2019.2.2f1

2019.3.0a1

2020.1.0a1

Issue ID

1179486

Regression

Yes

Playables API AudioMixerPlayable plays only the clip from first input when crossfading at least two clips

Audio

-

How to reproduce:
1. Open user's attached project (animation_engine.zip)
2. Open The "Main Scene" Scene > Enter the Play Mode
3. In Hierarchy Window select "AudioController" GameObject
4. In Inspector Window > find "Audio Controller" Script > Change "Mix Value" value to 0.50
5. Listen to an outputted clip sound

Expected result: Audio clips from both inputs are playing (CrossfadingWorks.mp4)
Actual result: The PlayableGraph Visualizer shows both clips crossfading as expected, but only the clip from the first input is heard (CrossfadingNotWorking.mp4)

Reproducible with: 2018.4.0f1, 2018.4.8f1, 2019.2.5f1, 2019.3.0b3, 2020.1.0a4
Not reproducible with: 2017.4.32f1

Comments (3)

  1. 5argon

    Nov 02, 2019 12:02

    I have confirmed this is fixed in 2019.3.0b9 (where it wasn't in 2019.3.0b8)

  2. jadelion1235

    Oct 31, 2019 22:02

    Even though this shows as Fixed in 2019.2, the bug is still present in 2019.2.11f1.
    Is there a specific release that will reflect this bug fix?

  3. mangax

    Sep 11, 2019 04:32

    i confirm this issue.

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