Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
2
Found in
2018.4.0f1
2019.2.0f1
2019.2.2f1
2019.3.0a1
2020.1.0a1
Issue ID
1179486
Regression
Yes
Playables API AudioMixerPlayable plays only the clip from first input when crossfading at least two clips
How to reproduce:
1. Open user's attached project (animation_engine.zip)
2. Open The "Main Scene" Scene > Enter the Play Mode
3. In Hierarchy Window select "AudioController" GameObject
4. In Inspector Window > find "Audio Controller" Script > Change "Mix Value" value to 0.50
5. Listen to an outputted clip sound
Expected result: Audio clips from both inputs are playing (CrossfadingWorks.mp4)
Actual result: The PlayableGraph Visualizer shows both clips crossfading as expected, but only the clip from the first input is heard (CrossfadingNotWorking.mp4)
Reproducible with: 2018.4.0f1, 2018.4.8f1, 2019.2.5f1, 2019.3.0b3, 2020.1.0a4
Not reproducible with: 2017.4.32f1
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
5argon
Nov 02, 2019 12:02
I have confirmed this is fixed in 2019.3.0b9 (where it wasn't in 2019.3.0b8)
jadelion1235
Oct 31, 2019 22:02
Even though this shows as Fixed in 2019.2, the bug is still present in 2019.2.11f1.
Is there a specific release that will reflect this bug fix?
mangax
Sep 11, 2019 04:32
i confirm this issue.