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Build Settings switch to Web Player after building AssetBundle
How to reproduce: 1. Open the attached project 2. Switch platform to standalone 3. Build AssetBundle (Assets->BuildAssetBundles) 4. ... Read more
Unity crashes sometimes after deleting asset files from project folder
Steps to reproduce: 1. Open Unity; 2. Create new project and scene; 3. Import Vehicles package from Standart assets (Assets --> Imp... Read more
[Prefabs] Unity crash in ObjectUndo::Store when delete GameObject with b...
To reproduce: 1. Create new project 2. Add new game object to hierarchy 3. Create some more game objects to be the first one's child... Read more
Unity crashes when scene is inspected in debugger
To reproduce: 1. Open "repro 742523.zip" 2. Open "NewBehaviourScript.cs" 3. Place a breakpoint on the line "Debug.Log("Break here") ... Read more
[MSE] Error when playing multiple scenes with baked GI
To reproduce: 1. Open attached project 2. Open "sceneone" scene 3. Open "scenetwo" scene additive 4. Set active "sceneone" scene 5. ... Read more
Moving child from deleted prefab in hierarchy crashes Unity
How reproduce: 1. Create a new project 2. Create a game object with child in hierarchy 3. Make a prefab of it by dragging to the Pro... Read more
When accessing PrefabType in PostProcessScene(), PrefabType is Disconnec...
Reproduction steps: 1. Open attached project 2. Open the "main" scene 3. Click on GetPrefabType in the menu bar Assets/GetPrefabType... Read more
Scriptable object holds references to no longer existing variables
Steps to reproduce: 1. Open attached project "795751.zip" 2. In hierarchy, notice scriptable object "FeatureToggle" and its script ... Read more
Prefab creation with Drag&Drop from Hierarchy to Project doesn't mark sc...
How to reproduce: 1. Create a new project 2. Save the scene 3. Drag and Drop Main Camera from Hierarchy to project folder so it beco... Read more
Prefab Gameobject constains duplicates GO after editor reload in hierarchy
How to reproduce: 1. Create a new project 2. Create empty game object and call it "Game Object 1" 3. Drag it to Assets folder so it ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs