Search Issue Tracker
Fixed in 5.3.3
Votes
0
Found in
5.3.0f4
Issue ID
751691
Regression
Yes
[Prefabs] Unity crash in ObjectUndo::Store when delete GameObject with broken prefab connection
To reproduce:
1. Create new project
2. Add new game object to hierarchy
3. Create some more game objects to be the first one's children
4. Create prefab from parent game object
5. Delete the prefab asset
6. Delete some child
Actual behavior: Unity crashes
Expected behavior: deleted game object from the hierarchy
Not reproducible with: 5.2.0f3, 5.2.2f1, 5.2.3p3
Reproducible with: 5.1.4p1, 5.3.0b2, 5.3.0f4, 5.4.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used
- Event.current.mousePosition has an offset of 1px along the y-axis in WebGL build when the mouse button is released
Add comment