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Importing a FBX model will incorrectly strip a suffix from Node Name
How to reproduce: 1. Open the attached project "NodeNameTruncation.zip" 2. Expand the in the Project View 3. Observe the names of th... Read more
Editor crashes on UnityEditor.Unsupported:IsDestroyScriptableObject when...
Reproduction steps: 1. Open the user's attached project "ApplyIssue.zip" 2. Select Assets/Script.nani asset 3. In the Inspector wind... Read more
[Audio] Dedicated Server causes errors with Audio Clips
Importing or selecting any audio clip in projects where the Dedicated Server build target is available causes errors to be printed i... Read more
Data asset references are not reported by AssetDatabase when using GetDe...
Reproduction steps: 1. Open the attached project 2. On the Menu Bar press Data Ref Exp > Log All Dependencies Expected result: all ... Read more
[AssetImporter] Updating existing AnimationClip import setting results i...
How to reproduce: 1. Open the attached project ("case-1157349-AssetImporter.zip") 2. Open Window -> Animation Events Test 3. Set the... Read more
Some references of Animation Clip are missing in Prefab when referenced ...
How to reproduce: 1. Open the attached project 2. In the Project Window, open the user's mentioned Prefab 3. In the Hierarchy, inspe... Read more
BlendShapes value defaults to 0 when importing FBX model
How to reproduce: 1. Open the user's attached project 2. Go to the Assets in the Project window 3. Import the model "fbx_cubeStar" i... Read more
FBX model renders with distorted Texture when project is built
Reproduction steps: 1. Open the "SampleScene" Scene from the attached project "case_1358711.zip" 2. Build and Run the project: File ... Read more
Preset cannot be saved when saving outside of the Project's Assets direc...
How to reproduce: 1. Open the attached project (PresetTest.zip) 2. In the Project view, go to Packages/TESTPACKAGE, and select the S... Read more
[FBX] OnPostprocessMaterial isn't called when material creation mode is ...
Reproduction steps: 1. Open user's the attached project "FbxDescriptorImport.zip" 2. Open Assets > Scenes > SampleScene 3. Right-cli... Read more
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