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Votes

0

Found in

2019.2.0f1

2019.4

2020.3

2021.1

2021.2

2022.1

Issue ID

1358711

Regression

No

FBX model renders with distorted Texture when project is built

Asset - Importers

-

Reproduction steps:
1. Open the "SampleScene" Scene from the attached project "case_1358711.zip"
2. Build and Run the project: File -> Build and Run
3. Observe the Build

Expected result: Model Texture is the same as in the Editor
Actual result: Model Texture is distorted

Reproducible with: 2019.4.30f1, 2020.3.18f1, 2021.1.21f1, 2021.2.0b12, 2022.1.0a9

Notes:
- Textures look normal in Build when they are used on other 3D GameObjects

  1. Response avatar

    Resolution Note:

    Very large meshes, especially when coming from a conversion from point cloud or similar data set, are not always adapted for the type of vertex compression used for regular game assets. When this happens, go to Project Settings / Player / Optimisation / Vertex Compression and set to None. This should remove any discrepancy between editor and build. From there one can re-active the options (Position, Normals, Tex Coord etc.) until only the appropriate ones are used.

    In this specific case, the UV precision was too low after compressing the vertex coordinate.

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