Search Issue Tracker
By Design
Votes
0
Found in
2019.2.0f1
2019.4
2020.3
2021.1
2021.2
2022.1
Issue ID
1358711
Regression
No
FBX model renders with distorted Texture when project is built
Reproduction steps:
1. Open the "SampleScene" Scene from the attached project "case_1358711.zip"
2. Build and Run the project: File -> Build and Run
3. Observe the Build
Expected result: Model Texture is the same as in the Editor
Actual result: Model Texture is distorted
Reproducible with: 2019.4.30f1, 2020.3.18f1, 2021.1.21f1, 2021.2.0b12, 2022.1.0a9
Notes:
- Textures look normal in Build when they are used on other 3D GameObjects
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Very large meshes, especially when coming from a conversion from point cloud or similar data set, are not always adapted for the type of vertex compression used for regular game assets. When this happens, go to Project Settings / Player / Optimisation / Vertex Compression and set to None. This should remove any discrepancy between editor and build. From there one can re-active the options (Position, Normals, Tex Coord etc.) until only the appropriate ones are used.
In this specific case, the UV precision was too low after compressing the vertex coordinate.