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Preset files for Assets with Platform Settings get modified when first s...
How to reproduce: 1. Create a new Unity project 2. Import any image into the Assets folder 3. Create a TextureImporter preset for th... Read more
Unity Editor freezes when clicking the "Configure" button in the .blend ...
How to reproduce: 1. Open the user's attached project 2. In the Project Window, select the "character.blend" file 3. In the Inspecto... Read more
Crash on DualThreadAllocator<DynamicHeapAllocator>::Allocate when import...
How to reproduce: 1. Open the attached project "Case_1229786" 2. In the Project window select the "Canyon.fbx" file and reimport it ... Read more
Crash on VertexDeclarationD3D11::GetInputLayout when importing a broken ...
Reproduction steps: 1. Import the FBX file attached by the user to any project Reproducible with: 2018.4.0f1, 2018.4.22f1, 2019.1.1... Read more
FBX model's GameObjects are not aligned along coordinate axes when model...
Reproduction steps: 1. Open the attached "case_1336122.zip" project 2. Load the "SampleScene" 3. In the Hierarchy find and select th... Read more
BlendShape names are empty when they are with Unicode characters
How to reproduce: 1. Open the user's attached "2018BUG.zip" project 2. Open the "BUG" Scene 3. Expand the "U_Chan" GameObject in the... Read more
The rendered Texture of the Object is corrupted when the Object's Model ...
How to reproduce: 1. Open attached "MirroredTangentsIssue.zip" project and SampleScene scene 2. Enable the 2D Scene view 3. Double c... Read more
Asset path and filename is missing when warning about self-intersecting ...
How to reproduce: 1. Open attached project "MissingInformationInWarning.zip" 2. In the Console Window observe warning: "A polygon of... Read more
Assertion failed error is thrown when importing Assets
Steps to reproduce: 1. Open user's attached project "The Global Mystery.zip" 2. Notice the error in the console "Assertion failed on... Read more
[Feature Request] ModelImporter SkeletonPath is not exposed and cannot b...
Generating an Avatar Mask skeleton from the generated avatar is impossible due to a check inside "AvatarMaskInspector.cs: ImportAvat... Read more
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